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World of kaneva shop
World of kaneva shop











world of kaneva shop

world of kaneva shop

Having even a fraction of that group/inventory management inside of SL would be a blessing- sadly, it's not for a long time to come. Upload media to a player that others can embed on their own sites (or their own profiles), very much a la YouTube, and have it readily available in the world. This makes what I create bi-directional- something of great importance to the performing musician. If I want to make a playlist of music or video- it's uploaded to the web, and I can access it in-world. If I want to put a texture on something, it has to be uploaded web-side. It all starts on the web site- something which is certainly not foreign to us in the Web 1,2,3,4,5.0 era. Now let's talk about inventory inside of Kaneva, at least, the inventory of media- textures, audio, video, photos. And that community creation process also generates a community hangout in the world of Kaneva, which, like your apartment, can be upgraded into a conference room, coffee shop, or nightclub. Instead of being on the street, on the beach, in the forest- you have a roof over your head (amusingly, you can't go outside in Kaneva but hey, you start someplace where you can stash your stuff).Īnd more importantly, when you click that 'start a community' button on your profile, you are essentially creating a group, complete with the functionalities I mentioned earlier- blogs for the group, media files just for the group, access control *just for the group*.

world of kaneva shop

That's a concept that doesn't exist in Second Life or There. When you first start in Kaneva, you are given a place- an apartment, which can be upgraded later. Other users can comment on my blog other users can comment on my profile and most importantly, I can start my own group- my own community. I can receive private messages there I can maintain friends I can blog I can share media (audio, video and pictures). If you go to /spin, you'll see my profile- everything starts with a profile. What I look at when I talk about or use mySpace is not the oftentimes *hideous* designs or performance, but the structure of data. Kaneva's web-based front end is online, active, populated and resembles the architecture of mySpace- this is important.īefore I go a step further, let me attempt to adjust thinking on mySpace, because there will certainly be an eye-roll or bashing of mySpace. One thing that Kaneva does right out of the gate is something Linden Lab is possibly working on for our own grid: a web-based interface to do SOMEthing, although the release date has not been announced. It is in no way as flexible as SL is for content creators, and building is probably one of the more frustrating exercises I've ever engaged in (Second Lifers will be inside Kaneva, most certainly complaining about how crappy their hair is.

world of kaneva shop

Kaneva (, windows-only), is curently an interior-only virtual world that feels a bit like. Now, with the place settings of expectations neatly arranged at the table, let's talk about Kaneva, another virtual world, that might hold much promise for live (and not live) musicians that currently perform in Second Life.

WORLD OF KANEVA SHOP WINDOWS

"It's Windows only, ergo, it sucks for all time!" Just because something doesn't work like A,B,C *today*, is not necessarily how it might work in the future.Īnd naturally, the presence of the strawman will always exist. There are valid flaws and room to grow in the future. In other cases-and this is especially true for the techie mind-if Something New does not match 'item for item' then it is immediately disregarded as inferior, a waste of time, pointless or, simply, "I don't get it". More often than not, a loyal user is a loytal user- if something is better, well, frankly, it doesn't matter. One of the areas that I see success for Kaneva is with music- live and otherwise.īut before I go into that, I have to explain a bit about how I have to prepare for the exhibition of Something New: I must know what the criticisms are before they are said (I probably share them too!) and I must understand how people react when presented with Something New. I find this when studying Kaneva, one of the other virtual worlds that may surpass to be one of Second Life's major competitors. It's not an easy job, and it certainly thrusts the futurist far outside the comfort zone. Oftentimes, when exploring brave new worlds or re-visiting old and forgotten ones, the ever-churning mind of the futurist sometimes has to endure the very things that others would be so quick to dismiss.













World of kaneva shop